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Epsxe recompile block
Epsxe recompile block





epsxe recompile block
  1. #Epsxe recompile block how to
  2. #Epsxe recompile block full
  3. #Epsxe recompile block code

If the SRAM is full on bootup, the user can now delete files to avoid losing the latest save, or hit B to cancel. Blitter producing garbage on screen (rare occasions). King of Fighters 99 (no-frame-IRQ hack). Fixes SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi. Implementation by Blargg and NewRisingSun. Slight texel-to-pixel mapping inaccuracy. Katakana characters when using the 'clipboard-to-NES-screen' feature. Archive filenames using non-ascii characters. Unquoted executable name on the command line. Configuration file parse error after cheats were saved. Added a countdown for units being made in buildings. Fixed fog of war not being cleared when a unit is killed. Added options for 0-3 AI's in the game, they're all hostile towards each other, so it's still easy to win. B/Down(right/left handed) is kill all selected units again. Added a menu, you can now select Right/Left handed(hit R/L for a shortcut instead of using the touchscreen). RTS game, very nice one actually, if you have trouble building drag from the build option onto the screen rather than just tap on it, heres whats new: Sorry folks, working on a case sensitive server here. Updated the drugwars.nds link to point to the new binary instead of the old.

epsxe recompile block

Try out h to see what it's aboutĪ game thats been on many systems & even had a few online play versions, heres the news: Oh, and Dehacked files are used for modifiying the behavior of Doom, weapon damage and rate and such things.

#Epsxe recompile block code

deh file is includedĪ big Thank you to the author of Chocolate Doom ( ) for letting me use his code for the dehacked support. Dehacked support (use square to select a file) Batman Doom has been tested and is working, a sample. Fixed problem with changing to chainsaw and showing map Added showing of datestamps of savefiles Now runs much more smooth with sound and music enabled (thanks to Flav0r) and has volume controls (also thanks to Flav0r) and will exit back the the gp2xmenu without a script. Rewrote the input so that diagonal controls work on the gp2x Sound works (although it's quite choppy atm.) Changed codebase to FCEU 0.75 (It produces about 63 FPS internally on gp2x wheras 0.98 produces about 23) Load snapshoot/DSK/cinta from line of commandos There is selector of no DSK/tape/snapshoot Last edited by tubbster 4th-February-2007 at 20:18.Couldn't create to mixer Lock audio_init() failed. unless it has to do with compatibility issues, please don't bring up the idea of me switching.

#Epsxe recompile block how to

But, I know how to use this plugin, and for the most part, I can troubleshoot it. I'm going to say this now: I know I can use opengl, I know it can probably make better graphics. GFX card: NVIDIA Quadro4 700 GoGL (Dell Mobile) all my characters in Final Fantasy tactics have infinite hp, but they ditch my team after every battle, which did not happen on the console version).ĮPSXe 1.6.0, with -noauto added to the target line its database is lacking, and whenever i go to add codes, (pecedit, manually, in the text file) they all come with crippling side affects (i.e. its getting really irritating when it starts to sound like people are just plugging PEC. PEC has been the forefront of many problems for me, but this has been the biggest problem of yet. I've been emulating psx games since day 5. Let me clearify this: I've been emulating fulltime for 2 years.







Epsxe recompile block